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Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Sandstorm by Bruce R. Cordell Goodreads Author ,. There are expanded rules for environmental hazards and manipulation of hot weather elements, as well as new spells, feats, magic items, and prestige classes.
New monsters associated with deserts and wastelands are included, as well as variants on current monsters. Sandstorm provides enough adventure material included for months of gameplay. Get A Copy. Hardcover , pages. More Details Original Title.
Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Sandstorm , please sign up. Lists with This Book. This book is not yet featured on Listopia. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Mar 01, David rated it it was ok Shelves: i-have-d , role-playing-game , dungeons-and-dragons , high-fantasy. Sandstorm is the 2nd of a series of supplemental sourcebooks that deal with a specific type of geographical locale, after Frostburn.
As per its name, it deals mainly the desert terrain. The source book states that it prefers to use the term "wasteland", despite the fact that a large majority of its content are all about sandy deserts. Only a very small portion actually deals with other kinds of barren wastelands.
After with the previous book, it starts off explaining the features of a wasteland, Sandstorm is the 2nd of a series of supplemental sourcebooks that deal with a specific type of geographical locale, after Frostburn. After with the previous book, it starts off explaining the features of a wasteland, including weather conditions and both natural and supernatural hazards.
It's an interesting chapter that provides a lot of source material that can be used to inject flavour when a party has to travel through such terrain. Of note that is that, similar Frostburn, it introduces the concept of "heat protection" same mechanic as cold protection. The good thing is that the sourcebook actually make use of this protection level in some parts see my criticism of Frostburn.
It also introduces desiccation damage, to which I think is a pretty good way to illustrate damage caused by a loss of moisture. The next chapter presents a somewhat condensed chapter of races, classes, and feats. Two new races are presented: the asherati and the bhuka. The former dwells underground and have a natural burrow speed, while the latter is a variation of goblins.
I found both to be rather uninteresting, with the asherati culture to be somewhat unrealistic. Of the core races, only dwarfs, half-orcs, and elves get desert variants with some flavourful reasoning , which is good, as I can't stand too much variants for the sake of having variants.
As for the options on the core classes, nothing much of note here. The feats are very similar in quality to Frostburn, right down to the one feat that seriously triggered me with its lousy flavour text. Feeling tacked on after the feats is an introduction of touchstones - magical locations that can be visited to gain a special ability after performing some action. I guess this is an option for DMs who don't mind this sort of thing - for players to get an extra ability that they can use.
Chapter 3 is a downright disappointing set of prestige classes. The worst part of them is their flavour - all very poorly designed. Another is called the "Lord of Tides" but has only 2 skills tied to water - the rest are all over place. The rest of classes that are either very tied to the desert zero reason to leave , or for villains.
Desert equipment comes next, and it's a decent feature of weapons, armour and miscellaneous equipment, including the atl-atl which reminds me of playing in Dark Sun campaigns. Some of the armours are interesting, including one that's obviously Dune-inspired. New modes of transport are expected, but I can't take the "sand ships" seriously. Physically-speaking, there's simply too much friction for something even boat-sized to just "move" on the wind, much less ships as large as those on water.
There wasn't even any attempt to try to explain it away with special lubricants or magic - just a matter-of-fact that yes, wood can slide on sand when the wind blows on the sail.
Chapters five and six are magic and monsters. The magic options are nice though, with a mixture of inspired and predictable new spells, and an interesting collection of magic items. It also introduces drift magic there's a feat for it , but unlike its counterpart in Frostburn, this one feels unpolished - as there's very little benefit for taking it up either power-wise or flavour-wise.
The monsters are also of better quality compared to those on Frostburn. And finally we come to the last chapter - the one that made me drop a star. It presents three adventures, none of which are well thought out. It's great that they include adventure sites and hooks into a sourcebook, but these are of poor quality. There are so many silly things here that just throws me off - such as a city of the dead, where the mummies and zombies keep torches lit for some reason I wasn't expecting much after Frostburn, but it turns out that Sandstorm still manages to disappoint.
Still, there are useful portions of source material here and there, but I wouldn't say this is a valuable sourcebook for desert campaigns. May 23, Juho Pohjalainen rated it liked it. I've occasionally lamented the lack of good desert stuff, and here I do so once again. This supplement will help a bit. Jan 24, Andrew rated it liked it Shelves: d-d-roleplaying. Brandt Bjornsen rated it it was ok May 23, Ronald rated it it was amazing Feb 08, Jason Payne rated it it was amazing Jan 24, Nicholas Peterson rated it liked it Dec 02, Alasdair rated it really liked it Dec 20, John Diffley rated it it was amazing Sep 20, Scott Andrews rated it really liked it Apr 02, Piggie rated it it was amazing Feb 12, Patrick rated it really liked it Nov 12, Tanya R Frey rated it it was amazing Sep 27, Mac Mathghamhna rated it liked it May 05, Edward Richmond rated it liked it Feb 05, John Somers rated it liked it Dec 07, Sarah rated it it was amazing Sep 27, Zimmer rated it really liked it Mar 30, Gregory Guldensupp rated it liked it Jan 10, Rodrigo rated it really liked it Oct 28, Janus rated it did not like it Mar 24, Juan rated it really liked it Jun 10, George Lenhart rated it really liked it Sep 19, Jeffrey Kosh rated it liked it Mar 02, Gene rated it really liked it Sep 01, Kingcrowley rated it liked it Jan 08, Lucifer J rated it liked it Apr 03, Benjamin rated it liked it Jul 26,
Sandstorm hardcover supplement (d20 D&D 3.5) WOC177390000
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Sandstorm: Mastering the Perils of Fire and Sand
ISBN 13: 9780786936557