INSTRUCCIONES UNO MATTEL PDF

Pantalla principal. Nuevos lanzamientos. Agregar a la lista de deseos. You can now play against up to 3 friends locally and enjoy the fun of the original rules of UNO. Race against others to empty your hand before everyone else in Classic Play and customize your experience with a variety of House Rules and match settings to ensure you and your friends never play the same game twice! You can team up with a friend or play against each other.

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Since its creation by the Japanese company Sanrio, the Hello Kitty franchise has become popular worldwide — if you are a fan of Uno and Hello Kitty, now you can play Uno complete with all the main characters of your favorite cartoon series printed right on the card backs! The objective is the same as in classic Uno , which is to successfully discard all your cards before the other players do so, and score points for the cards left in their hands.

A win counts as a round, and by accumulating points, you aim to be the first to reach points or whichever number is mutually agreed upon by all the participants to be the champion.

Starting the Game. Choose a dealer by getting everyone to draw a card and the one with the highest point card will be the dealer. The dealer will shuffle all the cards and deal out 7 cards to each player, and the remainder goes on to form the Draw pile, facedown. The first card from the Draw pile is then turned up to form the Discard pile, and play can now commence. Cards are matched by color, number, or symbol as found on the Action cards.

For example, if you have a green number 7 card in your hand that is the same as the red number 7 card on the top of the Discard pile, you may put down your card, as it is a match by number. Or if you have a red number 5 in your hand, you may also play that card, as it is a match by color. Or if you have a Wild or Wild Draw Four card, you may also play it and either maintain the color, or change the color.

Alternatively, you may choose not to play any card although you do have matching cards. In this case, you need to draw a card from the Draw pile. And if that card is playable, you may play it or continue keeping it. Either way, your turn is now up, and play moves on to the next person in the turn cycle.

The Action Cards. When this card is played, the next player must lose their turn. It can only be played by matching with another Skip or a card with the same color. When this card is played, the direction of play changes to the opposite direction clockwise to anti-clockwise, and vice versa.

It can only be played to match cards with the same color, or another Reverse which can be of any color. Draw Two. It can only be played to match another card of either the same color, or another Draw Two which can be of any color.

Wild card. You can play this card during any of your turns as long as you are not skipped by a Skip or Draw Two card, regardless of what color is in play. This card enables you to choose what color you want it to be, by simply announcing it to all the other players. It enables you to control the color of play, at least until the next change of color happens.

Wild Draw Four card. You can still play it, but the next player has the right to challenge you to show your hand and if found guilty, you must draw 4 cards instead. But if the challenger is proven wrong in their challenge, they need to draw 6 cards instead! If turned up at the start of play, return the card to the Draw pile and pick another card. Wild Badtz-Maru card. This card is the specialty of Uno Hello Kitty.

When you play this card, the player with the least number of cards in their hand must draw 4 cards. If there is a tie for fewest cards left in hand, then both of the players must draw 4 cards.

Same applies if there are more than two players. For example, if 6 players are playing, and there are 3 or 4 players with 2 cards left in their hands, all of them must draw 4 more cards! This is a Wild card, so the person who plays it gets to choose what color to continue play. Going Out. If not, someone can catch you before the next player begins their turn, and you must draw 2 cards. If your last card is a Draw Two or Wild Draw Four, the next player still needs to draw those cards for scoring purposes.

Scoring and Winning. Once the points are tallied up, a new round begins, until someone reaches points or whichever figure is mutually agreed upon. The winner is the first player to hit points. An alternative scoring method suggested by Mattel is to keep a running tally of the points everyone is left with at the end of every round. When someone reaches points, the player with the lowest points is declared the winner. Objective The objective is the same as in classic Uno , which is to successfully discard all your cards before the other players do so, and score points for the cards left in their hands.

Starting the Game players can take part. Uno versions. Other Mattel Card Games. Skip When this card is played, the next player must lose their turn.

Reverse When this card is played, the direction of play changes to the opposite direction clockwise to anti-clockwise, and vice versa. Wild card You can play this card during any of your turns as long as you are not skipped by a Skip or Draw Two card, regardless of what color is in play.

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Uno Hello Kitty Rules

Since its creation by the Japanese company Sanrio, the Hello Kitty franchise has become popular worldwide — if you are a fan of Uno and Hello Kitty, now you can play Uno complete with all the main characters of your favorite cartoon series printed right on the card backs! The objective is the same as in classic Uno , which is to successfully discard all your cards before the other players do so, and score points for the cards left in their hands. A win counts as a round, and by accumulating points, you aim to be the first to reach points or whichever number is mutually agreed upon by all the participants to be the champion. Starting the Game. Choose a dealer by getting everyone to draw a card and the one with the highest point card will be the dealer.

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UNO Mod Game Rules

After playing these many different UNO games I have started to notice that most of the UNO spinoff games fall into one of two categories. First there are the games that take the theme of UNO and apply it to other types of games. On the other hand there are the games that take the basic game of UNO and add on a couple different mechanics. While UNO Flip failed to really add much to the formula, UNO Spin did a pretty good job remaining loyal to the original game while adding a unique twist to the formula. To play a card on a discard pile the card has to match one of the following of the top card in that discard pile:.

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